User Test: Controls
To check if I implemented the controls correctly and if my users find these controls intuitive and easy to use I set up a small user test. For this user test I would be watching closely what they would do during the test.
This user test would have validated the implementation of the controls, but during the test the players kept falling through the spaceship when they started moving it. Due to this I was not able to get the right information from this test, but I did get new information on how to possibly fix these game breaking bugs.
The players found the buttons placed intuitively and they thought that the buttons made sense, but they could not properly test it without falling out of the ship.
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