Workshop – Game Play Design, Mechanics/Dynamics/Aesthetics
During this workshop I made a PDF, documenting everything I worked on. I learned what mechanics, dynamics and aesthetics are and how they define a game.
This workshop helped me define my game through making mechanics, dynamics and aesthetics. I also defined the components that will be used in levels, thought of the input buttons and designed a simple wireframe showing the User Interface that the players will see on play.