Workshop – Flow, level design, feedback & balancing
During this workshop I made the flow, level design, feedback and thought of the balancing of my game. Everything was documented in the PDF above.
I learned how important a good flow is to keep players interested in the game. This workshop also taught me how imporant it is to give the players feedback of what they’re doing and how to balance reward and punishment.
This workshop lead to me looking into all these aspects of my game, which in turn sped up finalizing the design.
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